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Tools

We co-create and craft custom digital and analogue tools, with a focus on innovation and community empowerment.

computer GAMEs

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Computer games are powerful, interactive tools that allow people to explore spaces at their own pace and see the impacts of design decisions in real time. 

Interaction with the conceptual spaces can range from question prompts to changing the shape and materials. Through an interactive game, users are empowered to discuss complex design concepts. 

Games can be used in various settings. Some prompt questions to be discussed with facilitators/designers in the room, while others send feedback remotely. 

These games were created in collaboration with FIELD Studio of Architecture + Urbanism, Te Ora Hou Ōtautahi, The Youth Hub Trust, ChildFund NZ,  Pōneke rangatahi and Wellington City Council.

Virtual & Augmented Reality

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Virtual reality (VR) is an immersive experience that replaces the real world  with a digital one. Augmented reality (AR) superimposes digital elements over the user’s view of the real world via glasses or the camera on a smartphone (eg. Pokémon GO).

Total immersion in a conceptual space is a powerful experience that often evokes instinctive reactions (like reaching out to touch an interesting texture, or the flip of your stomach when you’re at a cliff’s edge).

The tools propel communication and turns kōrero (talking) into whakaari (showing, acting out).

These experiences were created in collaboration with Ngāti Toa rangatahi and Te Rūnanga o Toa Rangatira.

analog toolkits

The Aotearoa Urban Planning Toolkit uses cardboard to represent objects from our built environment to start conversations about what we value in our public spaces. Specifically designed for the Aotearoa context, it includes native plants, significant sites, mātauranga/knowledge and other things that Kiwis hold dear.

The Aotearoa Urban Planning Toolkit was created in collaboration with the Imagining Decolonised Cities Team, Jershon Elkington, Rebecca Kiddle and the Royal Society of New Zealand Te Apārangi Marsden Fund.

BOARD GAMEs

He Haerenga ki te Maunga is an educational tool focused on unpacking the effects of colonisation on Aotearoa today. By working as a team, players decolonise pathways towards Rangituhi (the mountain) collaboratively.

He Haerenga ki te Maunga was created in collaboration with the Imagining Decolonised Cities Team, Jershon Elkington, Rebecca Kiddle, Amber Strain, Tuakana Metuarau and Ngā Pae o te Māramatanga.

PODCASTs

The Aotearoa Placemaking Podcast is currently in production. Watch this space.

The Aotearoa Placemaking Podcast is being created in collaboration with the Imagining Decolonised Cities Team, Jershon Elkington, Rebecca Kiddle and the Royal Society of New Zealand Te Apārangi Marsden Fund.

are you looking to co-design custom tools for design engagement?